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-- The story continues. Lightning fell from the sky in sheets, shredding the clouds. You could feel the rage in Tinda's call and the Judas Goat was the target of his anger and of all the lightning. The call caught me by surprise, but I kept my wits and grabbed my head, covering my ears. The flash was so bright that spots danced before my closed eyes. There was an explosion of light as the fire fell from the heavens, shattered and then blasted out from the Judas Goat to those about him. Thunder and smoke and burning was everywhere, like the wrath of God. I could feel little but pain as my ear drums shattered and then reformed as my body healed and knit back together. The shock tore a howl from me. There would be no more chance to prepare for combat or to gain surprise. As Tindalasse pulled more lightening, we charged. It was chaos and disorder, screams and magic, burning and blood. Just as the Moonbeasts started to focus on me, the second blast of lighting struck, turning the burning goat to ash and breaking the building spells the Moonbeasts thought they were weaving. Then the hand-to-hand combat was joined, Michael and I and Indigo against the surviving men of Leng as Tinda shook himself free of his rage and our magic caught the Moonbeasts. One of them seized an obsidian knife and made the ground quake. It had called a Dhole. In these wastes, where the underworld was so close, one responded immediately to the call, breaching the earth. The stench was incredible. I still had spots before my eyes, my ears were still bleeding and with this creature it was if I had inhaled an entire rotting sewer. I could see it, as big as the spires of the Elf King's Castle. I had heard of Dholes, but the reality of the size was almost as stunning as the smell. It was huge, half a football field wide and it towered up into the tattered skies until we could not see the end of it. Then it doubled over and struck down and down and down. It struck down like a score of loaded freight trains, striking and swallowing the high ground where the Moonbeast was, breaking back into the earth, and was gone in a cloud of sand and stench and stains. We slew the survivors, who attacked us berserkly, almost mindlessly. Then we approached the tower. There were no moonbeasts left, the others we took prisoners. As we searched and cleared, I caught the scent of the one we were searching for, and found a cell where that one had been held. I spotted a small journal, hidden behind a loose stone, masked by tatters of formed dream. Jan had purchased the anchor in the market, along with a map to a treasure in the dreamlands. The map promised that the anchor was a key that would see him/her safe to the treasure. He/she had followed the map and its hints, deeper into dream, and had rejoiced to find a guide who would get them both by the king's guards and into the waste. The last entry reflected despair and betrayal. Jan and others, each with their Judas Goat, had been taken by the Men of Leng for their Moonbeast masters. The key had not protected Jan, and he/she had watched some of his/her cell mates eaten alive. The last entry was cryptic. We locked all of those we took in to the common cell below ground. Then we sat down to discuss what we knew. Jan/Jon was not here, nor was the anchor. We needed to track both or either. Michael could only say that the path was not one necessarily clear of death. As we read the last entry, Ariel suddenly made sense of it. Jan had been told he/she was being delivered to the Man in the Moon. Most of those lured into this waste by the maps were taken as slaves by the Moonbeasts. We knew the use the Moonbeasts and Wenelians had for slaves. Our Goat was not the only treacherous guide. Had the guide survived the conflict, Tinda would have certainly slain him again as he realized what the Goats did. Just as Tinda started to mutter we heard a tumult and dropped below ground to investigate. There was a man about to be lynched. On of the "captives" was a galley captain, who had tried to hide with the others. he could take us beyond the walls of the world to the castle of the Man in the Moon or other places that the galleys roam. But, before we did more, we needed to sort out our captives, deal justice, and end things. With the White Raven and truth, we were able to find truth. The captain was a human contractor with the Moonbeasts. More than willing to avoid betraying us as long as we watched him and our backs. A few men of Leng were born slaves, more than willing to abandon life in the galleys and strike out on their own rather than continue in a life that would end as a menu item for the moonbeasts. There had been some Judas Goats, but they had all perished in the fighting. If not, the other prisoners would have finished them for certain. Finally, we had those who had been captives of the moonbeasts. Some wanted to join us, others to band together and strike back toward the city, and a few wanted to remain here to "welcome" Goats as they led their prey into this trap. Those wanted to end this masquerade and perhaps acquire another Da Vinci machine to use to take back more of the loot below with them than they could carry with them otherwise. They had already found parts of one in storage, the wreck of another was outside the tower, and they had plans and a determination to go forward with construction, exploration and revenge. We had no choice. We would sail for the moon, there to recapture Jan or journey onwards. But, it did not bode well. With the anchor within dream so long and deep, it might no longer need to be in Jan's presence or possession to still work as an anchor. Not only would the invasion continue if we did not seize the anchor, but Jan was at risk as well, with every passing day. |
More
creatures for those who are interested.
Shadow Vampires are natives to the plane of shadow. They can consume native shadow stuff (they absorb 2 levels/hit dice per melee round of shadow stuff if they are fighting with shadow creatures or shadow constructs). Native shadow vampires are not evil and can not drain levels. If they chose to turn or "twist" they immediately become evil, lose psionic energy and become level drainers. In that state they can also be turned. Any shadow vampire can become a twisted shadow vampire by an act of will. Once they become twisted they can not change back absent divine intervention. All shadow vampires are repulsed by light spells, destroyed by light 10' radius or stronger (if they are caught in it or press into it). Anyone who fails a saving throw against fear may not turn shadow vampires or use light against them. When within the fear radius, must save each melee round. Good characters gain +3 to saves, lawful characters gain +1 to saves against fear. No saves against draining. Twisted shadow vampires eventually grow into demented shadow vampires. In that state they lose all of their psionic modes and powers and their intelligence continues to drop. All shadow vampires are capable of moving without leaving tracks, of being absolutely quiet and of hiding in shadows as a thief of level = 2x hit dice (e.g. base hides as a 4th level thief, twisted as 8th level thief demented as 16th level thief). In Runequest treat them as shades, small, medium and large, with the twisted and demented doing permanent tap damage, the base doing temporary drains, in addition to cold/fear shock damage. Great Essay on What Killed Wargames
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