}`HPIIIDÆ }.ul on .op .mt .75" .mb .55" .fm .25" .hm .25" ..Fifth Circuit 9«" page length brief format. 6à.À´ð ÈÈ! HEROQUEST Ä6à.À ÆÆ Æ ÆOE Æ Æ" Æ The 1992 Draft Rules .lh 10 ÆÆ Æ ÆOE Æ Æ" Æ Permission to Copy ÆÆ Æ ÆOE Æ Æ" Æ Included (to June 15, 1992) .lh 08 g´Ä Ä .lh 07 Table of Contents Chapter I .lh 04 .lh 07 Page 1 Æ ÿ Æ Preface, licence to copy, Introduction Page 1 Æ ÿ Æ Physical locales for Heroquests Page 2-3 ^Æ ÿ Æ Runes Page 4 Æ ÿ Æ Gods, Rune Factors Page 4-6 ^Æ ÿ Æ Rules for %tile systems Page 6-7 ^Æ ÿ Æ Rules for dy systems Page 8 Æ ÿ Æ Presence, Traits, Will Page 9 Æ ÿ Æ More rules, notes Page 9 Æ ÿ Æ Basic Heroquest Types Page 10 ©Æ ÿ Æ Q&A, Comments on Maurer Heroquest System Page 11 ©Æ ÿ Æ Notes on Maurer Heroquest Assumptions Chapter II .lh 04 .lh 07 Page 12 ©Æ ÿ Æ Gamemaster Introduction, Basic Theory Page 12-14 Basic Application Page 14 ©Æ ÿ Æ Typical Quests, The Trip to Hell Page 15-16 Typical Quests, Lightbringers, Harrowing, Raiding, Etc. Page 16 ©Æ ÿ Æ Afterword, Designer Notes Chapter III .lh 04 .lh 07 Page 16 ©Æ ÿ Æ Preface, Introduction, Comments Page 16-18 The Planes, Combat, Gods & Traits, Misc. Page 18-21 Wizardry, some examples Page 21 ©Æ ÿ Æ Additional Traits, Trait Packages Page 21-22 Q&A Chapter IV .lh 04 .lh 07 Page 23-26 Notes to Tales of the Reaching Moon Chapter V .lh 04 .lh 07 Page 26-28 Alternate Methods for Presenting Heroquesting Rules Chapter VI .lh 04 .lh 07 Page 28-33 Sample Heroquest Page 33 ©Æ ÿ Æ Afterword