Shattered Norns Supplement -- Background (Part Three) Copyright 1992 by Stephen R. Marsh Notes: The Running Ones, Tiev Gnack and Tsung Pathet (Tiev Manat) all are a recirculating group of fixed int chaos spawn bound (more or less) to the world and slowly being forced from it. They tend to be tied to local Gnarls and the False Moon Shadows. Those individuals with free int have broken the cycle and are capable of passing out of the world at death (either back into chaos or onward, depending on what patron, if any, they have chosen by their patterns). Many are drawn back into rebirth, generally retaining 1d6% of prior memories. Generally the Tsung Pathet are headed towards chaos, the Tiev Gnack onward. For comparison, the Ice Trolls are a locus for bringing chaos creatures into the world. Dominated by the False Moon Shadows in their semi-life, when slain their substance drains back into chaos. They are not fully alive as we understand life. The Tiev Lae were once a division of the Fey Folk. They followed the Hound into chaos, seduced by the Couranth and S'- Baal's lies. At the start of the long night they rebelled against Upharsin. Decimated and dominated by the Worm and A;- baath, they now often bind/follow those paths for power but not after any manner of real worship. It is possible for those of the Tiev Lae who die to be reborn into their own family lines with 10% or more of their memories intact. Most seek rebirth in order to escape the rend- ings that await them in what they have done to their portion of the fey folk dreaming. Some risk the rent dreamings. Others attempt to escape the Tiev Lae pattern by seeking and facing the judgment of the Hound which sometimes returns them to life, sometimes rends them and sometimes send them on. Those who escape their taints appear to be fey folk, complete with proper blood lines (at Intensity 5). The Neth Tiev were a race of men. Their founder and protec- tors sold out to Upharsin for false iron and a place in the world they thought Upharsin was creating. In his apparent triumph, Upharsin abandoned them as food for his other servants as he had no need for builders. Hard and tainted, they are not twisted. Their rune mages have bound avatars of the twisted lord Om''loch to serve them in battle and the Kraken to serve them at sea. As a race they seek independence and dominion. They are not interfertile with the manlike races (though they would be if freed from magnethi taints). Those groups that have freed them- selves from chaos have either passed back out of the world or have joined with the dwarves. The Couranth often serve Twisted Shadow and the Raven Lord as one might suspect. While it is not commonly understood, the Couranth, the high folk and the nature spirits are one folk (just as the fey folk, humans and dwarves are one folk). Obviously, the great majority did not follow Upharsin, just one Kadoch (albeit a large one, with its related septs and a number of adopted lines). Tekel, Upharsan and S'Baal are generally followed by indi- viduals (especially the Kar Manta and those who traffic in the forces of deep chaos). A few Couranth serve or follow one of these directly. Such contact causes a loss of sanity and free will, eventually twisting and binding the follower into nothing. More Notes Men, Dwarves and the Fey Folk can be broken into two groups. Men and their variants are the first group. Dwarves are men modified by an elemental rune. A transition variation of Dwarves can be found in female nature spirits. Fey Folk are men modified by a form rune or a power rune. Fey Folk of man modified by power rune are rarely seen and have mostly withdrawn to isolated areas and the dream realms. The transition variation of these Fey Folk are the male nature spirits. Notable in the gaps among these are the Tiev Lae who were the Hound's Fey Folk. The two man+ races (normal fey folk and dwarves) are inter- fertile with men (who have no second rune connection to create a conflict) and with those who share the same elemental or form rune. They are not interfertile with those who have a different second rune. The High Kindreds and their variants are the second group The High Kindreds are similar to these groups but are beast modified by elements and beast modified by power. Beast comes before Man, but neither replaces the other. The Couranth sought to take both places. Beast and Man are both forms of another rune. The transi- tion cases (male and female nature spirits) sit in the bridge of the two runes as do some dream echoes (such as isolated cases of lychanthropy often found in the Tiev Lae). Genetically all of the kindreds appear to share the same material. The High Kindreds seem to be a human/avian cross. Dwarves, Elves and Men are quite close as are the nature spirits. Magically the races appear as permutations of element, form and power worked against the master rune containing man and beast as sub-parts. There is a good deal of economy or simplicity in the actual forms. The Couranth seem to have all of the man rune severed out of them, making them distinct -- but also sterile.