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An AdventureI wanted to have some scenarios to go with Mistworld, in my experience the most important part of a rules book is the initial scenario set that goes with it. The initial scenario set illustrates the flavor of gameplay, gives all players common ground (such as when they meet on-line or at conventions) and helps to provide an entry point for characters. The characters are asked to help hunt some slate foxes. Slate foxes originate wherever there have been breakthroughs from the dark. While they can be a sign that something is going wrong at the nearest village, they are usually a predator that is moving through. A couple have been spotted and need to be rooted out before they cause trouble or breed. STR 2d6/CON 3d6/SIZ 2d3+1/INT 5/POW 4d6/DEX2d6+12/Move 10/Hit Points 9-10/Armor 3 points/Attack 35% 2d3+1d3 acid/Skills listen 45%; sense 85%) This scenario, where the characters are asked/assigned the task, can be mixed in with some random, typical encounters. Then the village is disrupted, someone was seeking evil and has brought it. Characters flee and encounter a caravan on its way to the regional center. They undertake initiation and then return home to evaluate the situation and restore balance if possible. Start with a collection of basic characters with modest input by players (to speed set-up). Have nine pre-generated characters for the players to choose from. Three initial encounters including the foxes. Wake in the middle of the night, "grab five things" from a list. Flee and meet at a rally point. Meet caravan. Travel
Enter city/town/regional center (characters first visit to a regional center) Initiation (characters first visit to a temple) Return travel (without caravan)
Set Points
Return to regional center First "real" assignment: a village in trouble or infested ruins to be investigated (three prepared villages and two sets of infested ruins). This introduces the characters to a back story (you come from a small village that was destroyed by sin and dark magic), gives them a reason for initiation, and helps introduce the significant parts of the setting and milieu. Also includes village random scenario generator:
Slate foxes are malicious and unnatural, gray, shadow, red and silver foxes are natural breeds, celestial foxes are tied to the moons and are manfriends.
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Sandy Petersen Rules (very neat stuff ...)
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