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MistworldIntroduction: You live in a world infused with magic. The sun in the sky cycles through a rainbow of colors, each of the seven moons in the sky is home to a hero-saint, and magic is real. The world itself, seen from a distance, looks like a ball of frayed steel wool, floating in seas of mist. People live on islands that thrust themselves out of the mist, they travel between islands on flying boats, magical pathways and trade routes that do not go too far into the mist. Deep below, where the light of the seven moons does not reach, in the perpetual dark, are undead, of seven kinds. There are mysteries of mastery that one can reach after a lifetime of study, or, one can gain access to matrix magic by being initiated to one of the pathways of the seven saints. In return, the initiate has a duty, a compulsion, to travel and strive against evil for a season. Many people choose the "easy" path to magical enlightenment, wear the colored magical shirt of their patron saint, and travel for somewhere between eighteen months and two years. This is your world, this is Mistworld. |
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![]() Traits:
Mysteries: A mystery also allows a skill to exceed 100%. The picture above (used with permission) is a ruined city on a large island in Mistworld that is linked to the City in the Plane (and was once an outpost of that city). This ruined city is where Indigo and her Wolf entered Mistworld in their search for the last of the Blue Lodge regalia. |
Applying
Mistworld to Basic Role Playing (BRP, the old game, made new again, from
Chaosium):
Useful links
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