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There are two types of glyphs. The first type we encountered with the
coins and are spell matrixes. The coins with glyphs on them were spell
matrixes. We had several (my mom identified them for me and then helped
I and Ariel divide them up). I got three of them, which seemed like a lot,
and the little girl took only one. I thought we would divide them 50/50,
but she said that it was fairer to split them up the way we did. My Mom said
that the value of the glyphs was about right when divided that way. To use
a spell matrix glyph it has to be equiped as a weapon.
Glyphs:
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It is possible to use rune magic to bind a spell's knowledge and power into
a rune glyph, usually on metal or crystal. When you hold the glyph and focus
on it, you can use the magic in it. You can hold the spell in your
mind (uses up free INT) for use when needed or you can use the spell only
when focusing on the glyph (does not use free INT, can only have one glyph
ready to use this way at any one time).
Grimoires
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"Grimoire" is a skill choice available outside of the normal limits. The
grimoire is either a book carried in inventory or a special item (usually
a spirit shirt, but sometimes a character's special focus) that has slots
for spells in it.
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A character can use special spells/skills in grimoires up to the max of points
in the skill grimoire. Some grimoires would include the skill +grimoire
as a plus to the Grimoire (so they could inherently carry more skills/spells)
-- e.g. a character might have level 2 in the grimoire skill , a grimoire
(or grimoire equivilent item) with +3, and thus five slots for found spells.
Found spells would be of two types. Some would be single use
/charge based (indentification scrolls, town portal scrolls) others would
be like having the skill (e.g. a grimoire might have a teleport spell or
a cold armor spell in it).
The Other Glyphs
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These are emblems, symbols, signals (also spelled sygnals), mon or crests
-- faction markers. They have different levels of affiliation.
Generally, the seelie court of the Northwest will wear the glyph or
sygnal of the Joyous King or the Bitter King, much like gangs might wear
colors.
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Each sygnal brings with it friends and enemies.
Copyright 2001-2003 Stephen R. Marsh and
Heather N. Marsh
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