Send us
a comment -- click on the check mark and visit the forum |
Spiderkin (male)
-
INT 2d6+2
-
POW 3d3
-
CON 6+2d6
-
STR2d6+2
-
SIZ 6+2d3 (+2 for reach, -2 for mass for bonus to damage)
-
APP 1+2d6
-
DEX 2d6+6
-
Armor d2 points (cloth, leather, skin).
-
Bite for 1d3+1, base chance 35%, Con+2d6 poison, only with surprise.
-
Knives 1d4+1
-
Four arms, four legs (two armed to elbow, then two fore-arms to each elbow,
two legs to knee, then two feet per knee).
-
Chaos
These are city dwellers, like long, hairy spiders. They kidnap the
unwary and sell them. They travel in packs of 2d6, but do not have
much stomach for a stand-up fight, only for ambush and surprise. Have
an intense dislike/fear of females.
Spiderkin (female)
-
INT 2d6+4
-
POW 3d8
-
CON 6+2d6
-
STR 2d6+12
-
SIZ 6+2d6 (+4 for reach, -4 for mass for bonus to damage)
-
APP 2+2d6
-
DEX 2d6+6
-
Armor d4 points (stiffened hair).
-
Bite for 1d3+1, base chance 65%, Con+2d6 poison, only with surprise or against
male spiderkin.
-
Claws 1d8+1
-
Four arms, four legs (two armed to elbow, then two fore-arms to each elbow,
two legs to knee, then two feet per knee).
-
Chaos
-
1 on d6, chaos gift
-
2 on d6, two chaos gifts
-
3 on d6, +d6 to poison
-
4-6 on d6, cast 2d3 siz points of web with 3d6 entangling STR.
These breed with and eat male spiderkin.
City Guard
-
INT 3d6
-
POW 2d6+6
-
CON 6+2d6
-
STR 2d6+6
-
SIZ 6+2d6
-
APP 6+2d6
-
DEX 2d6+6
-
Armor 4+d4 points (armor).
-
Shield 8 points, 45% skill
-
Swords 1d8, 45% base skill
-
Knives 1d4+1
-
Spell:
-
1-2 on d6, bladesharp 1d6 points
-
3-4 on d6, fireblade, 1d6 points
-
5 on d6, heal, d6 points
-
6 on d6, slow 2d3 points
-
Healing ring: 2d6 points of automatic personal healing stored in ring
(treat as extra hit points).
These are generic city guardsmen. Human, but better than average.
lesser wind wraiths (an undead/chaos creature)
-
INT 6
-
POW 2d6+6
-
CON 2d6
-
STR d2
-
SIZ 6+2d6 (mass is 1d3).
-
APP 6+2d6
-
DEX 2d6+3
-
Armor d3 points, can only be damaged by magic, not by physical attacks (if
a weapon with a magic spell on it is used, the damaged caused by the spell
is the only damage done. Hit points = as calculated+current magic points.
Damage done is done to both hit points and to magic points (so that all damage
done is x2).
-
Special attack: POW v. (POW+current magic points)/2 attacks, if they
succeed they drain d3 magic points, d3 fatigue and d2 hit points for each
success. When magic points drop to zero, successive attacks tap d3
points of POW. When POW = 0, the victim dies.
-
Chaos gift on 1-4 on d6
-
Special on 5-6 on d6 -- Use POW+Magic Points for attacks made in the dark.
-
Large, spectral spider shaped creatures of hostile magic. They tend
to ripple with black and gray stripes and seem to envelope their targets.
-
Usually found in packs of d3+1.
-
They take double damage from all attacks made in daylight or by initiates
of Starcalled Falcon.
Copyright 2001-2003 Stephen R. Marsh and
Heather N. Marsh
E-Mail comments and suggestions to: story (at) adrr (dot) com
We would love to know how you got here and what you think about the site
All Rights Reserved
Terms of Use /
Story Index |