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Roachephants
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INT 3+d3 (fixed)
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POW 3+2d6
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CON 6+2d6
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STR 6+2d6
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SIZ 6+d3
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APP 1+d3
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DEX 6+d6
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Armor 4+d2 points -2 to hit, no chance of critical or special hits.
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Bite for 1d3+1, base chance 7, trample fallen for 3d3, base chance 13 (ignores
flexible armor)
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Chaos 1 on a d6 chance of one gift
These look like a cross between an elephant and a roach.
Palmeto Roachephants
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INT 3+d3 (fixed)
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POW 4+2d6
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CON 7+2d6
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STR 10+2d6
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SIZ 12+d3
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APP 1+d2
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DEX 6+d6
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Armor 6+d3 points -2 to hit, nochance of critical or special hits.
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Bite for 1d8+1, base chance 7, trample fallen for 3d6, base chance 13 (ignores
flexible armor)
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Chaos 1 on a d6 chance of one gift.
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Spit acid, 1 on a d6, for 2d6 damage for d3 rounds.
Extralarge (palmeto) Roachephant.
One-Eyed King (heriophant Roachephant)
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INT 12+d4
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POW 14+2d6
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CON 18+2d6
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STR 12+2d6
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SIZ 20+2d6
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APP 1+d2
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DEX 6+d6
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Armor 12+2d6 points, -4 to hit (armor angles and slipperiness), no chance
of critical or special hits.
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Bite for 2d6+1, base chance 17, trample fallen for 6d6, base chance 19 (ignores
flexible armor)
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1+d3 active chaos gifts, 3+2d3 rune magic spells available, one half of active
int in avialable magic.
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Has only one eye, the other eye is blinded and the eye-globs are are rancid
and rotting. They do spawn spider mites that can swarm and bite attackers
(1 on a d6 a swarm of spider mites attacks an attacker, pow v. pow attack,
if successful, -d3 to dex, culm, for d6 rounds, -1 to hit each round.
Spider mite swarm has 2d3 hit points. Recover 1 point of dex
and 1 to hit each round after spider mite attack ceases).
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Is rumored to be able to command fishing boats to attack on its behalf as
well.
Spider Geckos
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INT 3+d6 (fixed. +d2 if bonded as a familiar)
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POW 6+2d6
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CON 3d6
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STR 12+2d6
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SIZ 5+2d3
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APP 6+2d6
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DEX 6+2d6
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Armor 6 points
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Spit flaming webs, 1d6 damage for 1d6 rounds to one target.
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Bite for d6+1 (for bonuses, calculate size as if doubled) or claw for six
d3 attacks. Base chance for either is 9, half of that chance for a
piercing attack that ignores armor.
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There are Giant Spider Geckos. Triple size, triple armor, bite for
d12+6 or claw for six d6 attacks.
Shadow Cats
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INT 4+d6 (fixed. +d3 if bonded as a familiar)
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POW 12+2d6
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CON 4+3d6
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STR 4+2d3
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SIZ 1+d3
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APP 7+2d6
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DEX 12+2d6
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Armor 2 points (0 vs. fire or in bright light)
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Bite for d3 or claw for d2 (doubled if pouncing). Base chance for either
is 7, 4 for a piercing attack that ignores armor.
Mice
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INT 1 (fixed)
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POW 1+d6
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CON 1+d6
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STR 1d3
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SIZ 1
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APP 3+2d6
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DEX 6+2d6
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Armor 0 points
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Bite d2-1.
Ice Falcon
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INT 4+d6 (fixed. +d4 if bonded as a familiar)
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POW 12+2d6
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CON 6+3d6
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STR 2+2d3
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SIZ 1+d3
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APP 7+2d6
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DEX 12+2d6
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Armor 2 points (-2 vs. fire)
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Bite for d3 or claw for d2 (claw damage 10 piercing if attacking from dive,
for a dive, multiply SIZ times distance in dive (one factor for every ten
yards) up to a multiplier of six -- so that virtual size for a hunting dive
can be up to 6+6d3 for calculating bonus). Bite also has d6 of cold
damage, cold is piercing, bite otherwise has normal chance. Bite has
a 7 base, claw has a 3 base, doubled if diving.
Copyright 2001-2003 Stephen R. Marsh and
Heather N. Marsh
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