The Starlight Mage 25
Copyright 1991 by
Stephen R. Marsh
1401 Holliday Street
Union Square #316
Wichita Falls, Texas 76301
Temporary Return
Single Issue Only
BOOK REVIEWS:
West of Eden (The End of Innocence at Apple Computer)
by Frank Rose. Viking 1989, 343 pages.
This is the story of how an egotist who couldn't manage
people got bounced by a manager who wouldn't manage until forced to by the
people. It is also the story of how Apple sold a $500.00 Mac for $2,495.00.
Entertaining.
It could easily support a science fiction novel with a different
technological breakthrough.
Isle of View (Xanth13) by Piers Anthony.
William Morrow & Company, Inc. (a hardback), 344 pages.
Elfquest meets Xanth to save a dying young girl. (This describes
how and why the novel was written and what actually happens in the novel.
It is things like this that illustrate why Anthony deserves his fans).
Servant of Empire by Feist & Wurts. Doubleday,
580 pages.
Book 1 was "Petal Throne meets Shogun." This
book is a generic romance novel crossed with trilogy Part II. While it is
well written and while it (I assume) complements the other side of the Rift
War saga, you need to be prepared for the underlying material and plot structure.
Interesting.
Mazeway by Jack Williamson. Ballantine $3.95, 263
pages.
Aliens, a philosophical game, and not enough character
development. Illustrates the difference between the old style writers and
the new. Too bad in some ways. The idea is kind of neat but the execution
was either too much or too little.
Williamson gives us too much "flash" and extra for this
to be an old style SF novel, not enough fleshing out for this to be a new
style one.
Phoenix (Vlad Taltos5) by Steven Brust,
PJF (? -- vas ist PJF?). Ace $4.50, 246 pages.
Brust is a new writer (vis a vis Williamson as an old one).
Note that the book is both shorter and more expensive, the cover has extra
quality and that the hype is really heavy where the teaser should be.
This book is a step back from the increasing sophistication
that the series was showing (the books increased in sophistication -- not
in order of publication -- but rather in their internal chronological order
-- a neat writing twist). This one sidesteps many of the building issues
and tensions and sets the stage for a complete shift in the storylines.
I found myself wondering if Brust wasn't going through some
mid-life writers crisis himself. His Vlad Taltos series sells well, but it
is really just a write-up of a Dungeons and Dragons campaign (with
circa Eldritch Wizardry rules) that has an interesting explanation
for psionics and a nice development of the elves/ humans/ etc.
The series suffered from the fact that the hero made his
life as an assassin/whoremaster/etc./professional criminal/mafia boss. Brust
suffers from an inability to write anything else with the same degree of
depth, characterization and depth of plot structure.
Both seem to be trying to escape and redeem themselves.
The Right Stuff by Tom Wolfe. Bantam Book $3.95,
370 pages.
Pages 1 to 30 illustrate some real aliens. Pages 31ff show
why those aliens are not any different from you and I. Pretends to be the
most accurate depiction ever of the space program but is in reality a much
deeper and more powerful book.
The Eye of the World, 800 pages.
The Great Hunt, 600 pages.
Both by Robert Jordan, TOR. Trade paper or normal paper.
Piers Anthony hits it right on the head with his plug (printed
on the cover). Compared to The Summer Tree, etc., it is a much better
written series (at least to volume two).
(I was disappointed with The Darkest Road. The
entire Lancelot and Arthur routine was grafted onto the plot. Arthur did
little, made no significant difference, just waived the king spear about
to little impact. Lancelot should have raised a central character from the
dead but had forgotten that ability by the time it was needed, having already
used it once just for journalistic show. Well written, the kind of writing
that brings tears to the eyes, but still a graft that does not satisfy).
[On the other hand, with Jordan's book, one could have fun
with a RQ adaptation of the Aes. Obviously, if POW > 18, then one begins
to channel. Each point over 18 is automatically sacrificed to channeling
and allows one magic point from the true source to flow through to spells
each melee round.
A strong Aes, with perhaps 15 or 20 points of POW stored
away in that fashion, could cast a lot of spirit magic or sorceries.
Spell learning is easy and automatic (rather than requiring
teaching).]
Never Deal with a Dragon, by Robert C. Charrette.
Cataloged in bookstores under Shadowrun. First in the "Secrets of
Power" series. ROC, 377 pages/ $4.50.
Ok, first things first, the novel reads well. The writing
style is smooth and clean. This puts it a step up from several commercial
series and spin offs.
The plot is nicely handled and fairly clean. Readily (and
properly) telegraphed, everything develops as it should.
I don't play Shadowrun and have not read the rules,
but the story seems to be consistent with what I have been told about the
game.
The characterizations are consistent with the genre, with
a few weaknesses. E.g. Sally, the street mage. She enters, long hair and
large breasts, having sex with Ghost, the cybernetic Indian warrior (whose
criticisms of the society follow comments I've read on the game). The character
taking us on the scene has fond memories of her and the lead character will
soon have the same as she dumps Ghost (without a word of good-bye) to jump
into the sack with Sam, generating bad feelings without explanation or
acknowledgment.
Similar stuff happens here and there. The characters do
get developed with backgrounds that justify all the twitchiness, but * *
*
Speaking of which,
The first installment of the third Ender Wiggins novel by
Orson Scott Card is out.
When we last saw Ender (in Speaker for the Dead),
he was sitting in the middle of a host of potential deus ex machinas, at
a loss of which to use in order to overcome a potential adversary. In typical
Gothic romance fashion he takes the easy way out -- he uses none of them
and lets the situation get really bad.
Not good. Seriously, Card has come a long way from his brilliant
children tortured by adults. He now has brilliant adults tortured by children
(makes one wonder just how often his children sleep all the way through the
night).
His characterizations (when he takes the time for them)
are powerful and moving. The latest Ender novel seems to have some real
brilliance. It has best seller mainstream potential because of the scope
of the writing, the gentle references and the powerful feelings.
However, in less than half an hour of reflection, I could
have solved some of the major problems facing the characters (though, to
be honest, not without turning the novel into a golden age sort of
thing).
I had really assumed that somehow Plikt would speak for
Andrew Wiggins in a way that ended the conflict.
*****spoiler warning. do not read the material inside the
asterisks if you do not want to be tipped off on essential plot moves.
Ender has the following problem. A slower-than-light
civilization exists that is tied together by slower-than-light space travel
and instantaneous ansible communications.
Living in the network of instant communications is a computer
related entity. (The books clearly state that the intelligence arose in the
ansible network and was only influenced by the computer programs). The entity,
Jane, has a minimum flow of ansible communications necessary to sustain life
and is capable of complete control of any computer or ansible
technology.
Her minimum size is that of the human sphere communications
at the end of the Bugger war. Something that could be build as an artificial
construct in deep space, with or without self-replicating robotics.
So, what would I have done with over twenty years to prepare
for a visit by the dictatorship that rules the hundred worlds? The dictatorship
that engages in eugenics, slavery, secrecy and military oppression?
First, I would have started building an auxiliary
ansible network to create philotic strands for Jane. We are really just talking
spaceships with ansibles on them. The cover to do it could easily be a secret
government project of military drones. Build some self-replicating robots
and establish non-planet based factories.
In twenty years, given the technology of the time of the
Bugger Wars, Jane would have over 100 times her minimum mind space. With
drones containing only minimal weapons, lots of computer, ansibles and power
supplies, cyberspace would be real.
Second, I would engage in building virtual realities.
While Plikt wrote for Ender, Ender could write for Jane and all that computer
capacity on the drones could be put to use creating a virtual reality for
the ships of the invasion/punitive fleet and those in contact with them.
The Chinese derivative culture of the new Ender novel could
be set to work on a new system of government for the hundred worlds.
Third, I would take over the hundred worlds and
re-structure them, hoping that my think-tank had succeeded in a stable
system.
Thirty years down the line Jane should have enough computing
power to do the trick, be capable of surviving even the death of humanity,
and have the firepower to cure anyone of delusions of superior
firepower.
....
Obviously this solution has some problems. It is mechanical
and does not call for great personal stress for the characters nor for extreme
plot tension.
It also is difficult. How does one tell the stories of Jane,
Ender and the rest and reconcile humanity to them in the midst of (a relatively
mild) civil war and change.
....
I suspect that most people saw some combination of the persons
in the earlier novels, rather than Card adding a new set of people. A guess
would be that Card was forced to shift to a new set of characters in order
to get an outside handle on things. Starting with any existing character
from the first two books makes it impossible to avoid the deus ex machina
sorts of solutions.
As it is, I wonder if Jane did not give the Chinese derivatives
a bit of virtual reality. The outside world thinks it is talking in, the
inside world thinks they are talking out, but both are now in dream worlds.
On a smaller scale, the same could have been done to daughter.
Anyway, that is my comment. Card gives no reason why Ender
(or Jane or half a dozen other people) have not thought out ways to make
Jane invulnerable and from there, how to use Jane's access as a trump
card.
*****End of Spoiler*******
Choose Your Enemies Wisely, by Robert C. Charrette.
Cataloged in bookstores under Shadowrun. Second in the "Secrets
of Power" series. ROC, $4.50.
Ok, the first book was good enought that I went out and
bought a scenario (The Universal Brotherhood -- good enough to justify
buying it just to read) and then bought the rules. My copy of the rules is
missing some pages (printed blank, I wrote FASA for replacement pages, still
no reponse), but it was good enough I bought a supplement and another
scenario.
And I bought the second novel in the series.
Better. Some of the twitchiness is explained, redemption
may come yet.
Sir Twist, the wageslave become shaman from the first book,
continues on his quest to find his sister. Lots of twists, lots of movement
and lots of resolution. Better than the Dumarest or Diadem novels at giving
a solid end while leaving the quest's end for the next book. Even better,
I'd bet that the quest's end will occur next book.
Charrette writes suprisingly well for a "newcomer." He also
manages to be completely true to the rules in his writing. Has anyone seen
him under a different name or something? I'd like to see more.
The Dragon Knight by Gordon R. Dickson. Good, but
too long between books. There is lots of good stuff available now. Worth
a drop by the library.
Queen of Angels by Greg Bear. Good science fiction.
Well done merges of science and science fiction in areas usually given over
completely to science fantasy. E.g. pages 93 to 96 give us the model of how
the mind works as is currently believed. Well explained, well handled. It
is meshed well with the cyberpunk matrix basis thereafter. Well done.
Otherwise it is a good book. You know that sometimes Bear
writes incredibly demanding novels, almost impossible to carry off. Other
times they read like simplex transplants. This is a literary work of art
and a decent book. Those things in that order.
May be more suited to an English Lit. class than the Hugo,
but it demonstrates a wide range of skill, ability and depth in the
author.
Silent Dances by A.C. Crispin and Kathleen O'Malley.
It is Andre Norton with more text. Interesting stuff. Basically a deaf girl
(the handicapped Norton hero) on a world of sonic danger (in a local where
the handicap does not matter//is an advantage), conflicting races and nasty
poachers (jacks). Classic Norton with an updated writing style.
The author catches the arrogance and anger of the deaf very
well. (I've always wanted to react to an aggressive deaf person by taking
off my glasses. This novel captures the same moving sort of passions and
attitudes that inspires that response.) The aliens are Nortonesque.
This is a step up from the whining griffin series Crispin
got involved in and has some promise if you miss Andre Norton whose output
seems to have fallen.
My only regret is that it wasn't closer/set in Andre's world
(but it may be, the time frame is different).
/////////////////////////////////////////
HEROQUEST
I currently have complete and revamped rules for heroquesting.
Pendragon is no longer necessary to use the system, nor is
Glorantha.
The essays are on floppy disk, in Wordstar 5.5 format. The
files are:
SLM21 (27k) 14 pages.
This is a sample heroquest.
SLM22 (60k) 29 pages.
Heroquest I essay. The first essay, complete with comments
on Mauer, Stafford and other systems of Heroquesting.
SLM23 (29k) 13 pages.
Heroquest II essay. The second essay, covering GM issues,
trait packages, etc.
SLM24 (26k) 14 pages.
Answers questions, provides additional details.
3 the Character Sheet.
4 rules for racial and other mysteries.
These are available on 5¼" floppy disks, IBM format
with Wordstar 5.5 file structure. Send me a dollar cash and fifty-four cents
in postage and I'll mail you a floppy.
Previous editions are out an about. Feel free to copy them
if you can find them.
/////////////////////////////////////////
SHADOW WARS (revisited)
For those of you interested in Runequest compatable rules
for a near future in which magic has returned, I have two floppies of
material.
These are in Wordstar 5.5 format, contain sample characters,
settings and scenarios, and lots of supplemental rules, histories and related
materials.
The files are also on the PUBLIC BRAND SOFTWARE bullitin
board at (317) 856-2319.
I have two floppies (unarchived) of material, available
for the dollar + postage as above.
As my "near future" is 1989, it is fure sure correct as
to history.
Readily integrated into any Chaosium product campaign
(Call of Cthulhu, Ringworld, Stormbringer, et al.)
| [Heroquest] | [Norns] | [Diablo] [WingCommander] | [e-mail] | [©1996-1998 Stephen R. Marsh All Rights Reserved] | |
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