Starlight Mage 05 June 18, 1988

²1988 Steve Marsh

P.O.Box 2552

Wichita Falls, TX 76307

Seidthra (the smaller cover monster)

A Hunter from my Champions Design Book

Stats Value Disadvanages

Darkling Adult Leader Magus Master

STR 15 20 30 20 40 x2 STN Energy Attacks

DEX 12 17 21 27 27 (30 points)

CON 10 15 25 25 30

BDY 08 11 14 12 17 x2 BDY Gold/Silver

INT 06 08 12 16 15 (20 points)

EGO 07 11 12 12 18

PRE 08 12 23 13 24 Unusual Looks 8-

COM 06 12 16 03 24 (5 points)

PD 3 6 10 6 12

ED 2 4 8 12 8 Unluck 1d6

REC 5 10 14 12 24 (5 points)

END 16 25 34 50 80

STN 12 16 30 25 66 Overconfidence/Warped

SPD 1 2 3 4 5 (20 points)

Powers Claustrophobia (5pts)


Claws: 1d6 1d6 3d6 1d6 2d6 Susceptibility

DarkBlast - - 3d6* 8d6* 3d6* Bright Light 1d6

Darkness - 1" 3" 6" 12"*· (15 points)

Armor: 1/1 3/3 6/6 3/3 6/6

Flash 8- 11- 14- 18- 14- Hunting 8-

Defense: 5pts 6pts 7pts 9pts 7pts (30 points)


Defense: - - 5pts 10pts 5pts The Seidthra are a race

Flash**: 1d6 1d6 2d6 6d6* 2d6 of dark (seid = dark/

*¼END cost) evil/sex) shape changers

(**Flash is handled as a PRE attack; both PRE and Flash Defense help)

(·Also blocks IR Vision, Radar)

They are a cthuloid

Misc. race that lives in

IR Vision - + + + + the same ecosystem as

UV Vision - - + - + the Genvax Cthuloids.

Shapechange 5pts 10pts 10pts 40pts

Skills: Falling Linguist Interro- Topology Control Allies of the Ais.

Hunting Tracking gation Literacy Genvax

Hungry, warped and

Movement seeking new sources

Jump: 3" 5" 8" 4" 8" of food and grazing

Glide: - 4" 8" 8" 16" (for the Genvax)/

Fly: - - 1" 10" 15"

Run: 6" 7" 8" 6" 9" They make a great

Teleport: - - 1"* 15"** 20"*** hunter.

(*Interplaner, up to 6 persons and two levels; **x2; ***x3)

Disadvantages: 130 + Experience = creature level. Some also regenerate 2 to 6 BDY.

The Seidthra are the result of my needing a good hunted for a character I was trying to work out. I started with "dark trolls" and worked up keeping Glenn Blacow and Edwyrr in mind. I've decided that the character is hunted by a leader or a magus with lots of adults and darklings for cannon fodder.


Bitter Gold Hearts by Glen Cook, Signet Books, $3.50/253 pages.

Good. I think the first one (Sweet Silver Blues) spoiled me a little. This one takes place over a shorter period of time and covers less of the world. It has more of the humor and more genre (private eye story) feel. While very well written, it wasn't as satisfying a wrap as the first one.

However, I do recommend it and am going for the next (Copper) when it comes out. If you want trolls, vegetarian elves, organized crime, and a kidnapping scheme gone all awry, this is the book for you.

Southern Knights #26 was better than previous issues. More on SK when I see issue number 27.

CyCops a three part series by Woodcock & Stelfreeze. Comics Interview $1.95.

Some of you have seen my Cyberghost concept. The Code scenarios set in Oregon are based on it. CyCops is very similar in the concept for the heros. Its also different enough that I'm sure that there is no cross-over.

Yes, it has neurosystems backed up by computers that are integrated into the heros -- but CyCops don't "ghost" into theirs. Yes, they wear power armor that is skin surface oriented -- but CyCops isn't part energy construct. And CyCops is based outside of the Platform Technologies universe. Artwork looked like neat stuff.

*Editorial Warning*

When I was younger, had an operator's level account on Cybernet and programmed only in assembler (with occassional recourse to Basic for games or text processing), I loved command driven software.

Later, I graduated to multitasking CP/M (on a four user Altos) and Wordstar* -- and I loved variable menu command driven software. Still do.

But as I grow older, busier, and less inclined to put in twenty or thirty hours a week hacking away, I'm beginning to reconsider several strongly held beliefs.

Software seems to have three use curves. The first is the learning curve. This is the amount of time it takes a new user (or group of users) to learn to use the software. Typically, the things that can be done to shorten the learning curve slow down the use/power curve -- the amount of time it takes to use the program.

For example, with Wordstar* I can do a large number of fairly complicated operations in a matter of a few key-strokes. The same factors that allow me to do a great deal also make Wordstar* harder to learn.

These two curves dominate the thinking of most people evaluating software and command systems. Most of the evaluators miss/ignore the third curve -- the relearning curve. The difficulty an "established" user has in relearning the software every time they have to do something they have not done recently.

A regular user will miss this factor -- a factor that made the difference for my secretary recently when she had to decide between software she was familiar with and software she had the experience of trying out for a month. She chose the new software because it was easier to relearn.

Think about that the next time you look at Ikon driven software and compare it to command driven software.

Today is June 18, 1988. I've just finished preparing several zines for the future in anticipation of time demands involving a new baby and other changes in our lives here in Texas. I'm hoping the Champions trend continues (or I'm going to really be off target).

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