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Subj: Seven Sky _Games_
Date: 97-03-18 21:11:22 EST From: ilium@juno.com (Stephen P Martin) To: Ethesis@aol.com THE SEVEN SKY GAMES Originally presented in The Wild Hunt 40 This quest takes place on the first level of the sky and it recreates the journey and trials that Ruach Shaddaih went through as he attempted to rescue the Lady of the Shadows from a pit of entropy. It is open to any who have lost a loved one to chaos. The only preparations necessary will be the game materials mentioned for the first stage and a bit of travel. First the quester(s) will go to any small town on a holy day in Storm Season. At this place they begin to play ball with a group of kids using a ball made of malachite and blessed by a priestess of any darkness cult. This is a recreation of Ruach's transcendance via concentration (like when you quit waiting for the water to boil and suddenly the tea kettle begins to whistle). The quest begins when the questors notice that there are spirits (sprites?) instead of children, and that they are no longer bound to the ground. This is the first game -- a harmless game of catch. To "win" it is to let the spirits continue to play with the ball while the quest goes on. Next the questors encounter a dragon sitting upon a pile of treasure. The game here is dragons's tail, The dragon will spit fire/use its breath weapon at anyone who moves toward it. The idea is to get all the way to touching the dragon's tail without being zapped. Third game is the finger count; it is the first game with a resolution that matters. The player can stake from 1 to 4 points of POW against Trickster (c.f. Waha's Beastquest), who will stake 1 point of POW and a l point anti-chaos rune spell. If one point is staked then with a choice of five fingers the questor tries to guess how many Trickster will show. Stake two points and you guess against four fingers, etc. The gains or losses are permanent. The rune magic is a borrowed (or stolen) Counterchaos Divine spell (see the Cult of Kyger Litor in any of various sources). It is one-use to the player. The fourth game is a game of knife/paper/stone played with the guardian of the gate. This must be played until the quester wins. Each loss means a d3 of damage to the questor's primary weapon arm. It is at this point that the quest begins to get serious, since it is here that the questor actually goes against the forces of chaos. The fifth game is the roll of the venus dice (3d3), It was here that Ruach asked for aid against the forces of chaos from those gods who remained. Most told him that he should join in their attempt to preserve civilization against its dangers (the chaos incursions), and leave the Lady to her fate. Uleria offered him aid if he could beat her at dice. A roll of 1-2-3 on the dice is the high, followed by three of a kind (3's are high), Three chances to win. If win on the first roll, then a 3pt Shield spell with 3 points of Extension is the reward. On the second roll, the reward is 2 points of Shield with 2 points of Extension, on the third roll, l point of Shield with l point of Extension. If the player does not win by the third roll, he has been defeated by the Goddess of Love. The sixth game came with the rescue. This will draw the creature in the area most tainted by chaos. This is the primary object of the quest, for this creature guards the Lady. The sixth game is twenty questions. Successful winning of this gains back from entropy the spirit of one who had been lost, as an allied spirit. What this means is that one riddles with the chaos tainted one. If the chaos creature wins (by the questor answering less than half the questions), it gets a free round of attack. If the questers wins, he get back one spirit lost to entropy and ld6 free strike ranks (the creature will still attack -- you don't think that chaos will give in easily, do you?). Even if the questor dies, the spirit is freed if the chaos creature is slain. If the questor dies and the chaos creature survives, it will recapture the spirit. The seventh game came when Ruach realized that he had retraced a pattern he had found earlier. The last game is a simple game of tag with a prepresenative of the Wild Hunter. If the questor wins this he gains 1 point of the Divine spell Wind Walk (see Tales of the Reaching Moon #4 or #14). This spell is one-use unless the questor is a rune lord or rune priest of an Air or Storm deity, in which case it is reusable. If he loses, he loses 1 points of CON each time he is tagged. The Wild Hunter has a movement rate of 6. The game begins when the first member of the party gets tagged (and loses a point of CON). If the entire party gets tagged within 2 minutes, the loss is permanent; if not, the points recover at the rate of 1 point per week of rest. Since this will often happen just after the great battle with the chaos monster....? After the last game the party....??? Notes On his previous quest, Ruach had a different reward for beating each of the opponents. The quest proved the victory of air over the Blue Moon (see The Blue Moon HeroQuest). She was defeated and shattered, and parts of her were scattered and taken by various air creatures. She thus lost the right to rise into the sky. By successfully winning seven games, Ruach won seven tokens or rights. At the end of the quest, he was able to trade them for several magic potatoes. Each of the potatoes was good for the equivalent of a raise dead spell for the members of any earth or moon cult. ----------------------- Headers -------------------------------- From ilium@juno.com Tue Mar 18 21:10:57 1997 Return-Path: ilium@juno.com Received: from x10.boston.juno.com (x10.boston.juno.com [205.231.101.25]) by emin13.mail.aol.com (8.6.12/8.6.12) with ESMTP id VAA25479 for <Ethesis@aol.com>; Tue, 18 Mar 1997 21:10:57 -0500 Received: (from ilium@juno.com) by x10.boston.juno.com (queuemail) id VIX01568; Tue, 18 Mar 1997 21:07:56 EST To: Ethesis@aol.com Subject: Seven Sky _Games_ Message-ID: <19970318.180835.2087.6.ilium@juno.com> X-Mailer: Juno 1.15 X-Juno-Line-Breaks: 0-2,7-8,18-19,23-24,33-34,39-40,52-53,58-59,67-68, 80-84,93-95 From: ilium@juno.com (Stephen P Martin) Date: Tue, 18 Mar 1997 21:07:56 EST
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